Assassin’s Creed III at E3

Well it’s been a busy weekend so far and E3 just keeps on giving this year. Its clear Ubisoft have their work cut out for them this year with many multiple titles being announced and demos available. One announcement which has seen a lot of attention already is the tech demo showing off the Anvil 3 engine for Assassin’s Creed III. Boy does this look superb as this game blurs the line between current and next gen’ console quality! Alongside this Ubisoft also released a second fully cinematic trailer showing off the fighting skills of the new protagonist Connor, and his adept ways of moving around a battlefield. Complete with a new score and fighting style, chills are sent down the spine as you watch Connor fight not the war of the American Revolution, but that of the War of Assassins and Templers.

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Seeing Connor dance around the battlefield and run through the trees really shows how far gaming development has come. Cut scenes and game play merge seamlessly and graphically both are a marvel. The dynamic of game play has changed so much as well. What normally is perceived as block walls and scenery or game ‘map edges’ turns out to be well disguised climbing frames. The Anvil 3 engine really is pushing the boundaries of what to expect in a game. Mirroring that first feeling of playing Elder Scrolls where you looked at the distant mountain and thought “I could walk all the way there if I wanted,” now you look at what normally seems like scenic pieces of the game and think, “If I want to climb that rock face I can.” That tree is not just there as a block-able object but as an obstacle to overcome. Watch below to see how I’m not actually mad and that these are the impressive steps forward of games pushing boundaries.

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Assassin’s Creed III is released on the Xbox 360 and PlayStation 3 on October 30th 2012. Don’t forget to pre-order your copy now from your local retailer!

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1 Comment

  1. Vikki says:

    That really does look fantastic.

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