Posts tagged with "touch screen"

Tekken Tag Tournament 2 Wii U Edition Review

Tekken Tag Tournament 2 Wii U Edition Review
I’ll start this review with a confession. I’ve never owned a Tekken game. I’ve maybe played a round or two here and there, but never really sat down with the series. I’m in the same situation as many other gamers, Nintendo centric for a good number of years meaning I never had access to the series. With the Wii U, Namco Bandai have finally brought the series to a Nintendo console with Tekken Tag Tournament 2 and it’s... 

Interview with Fist of Awesome Developer Nicoll Hunt

Interview with Fist of Awesome Developer Nicoll Hunt
For game developer Nicoll Hunt, aspirations of creating the world’s greatest beat-em-up have been with him for years, way back in his teens. It didn’t matter to him that he was completely out of his depth and had no idea how to make games, he knew what he wanted to do and that one day he would get there. Fast forward to today and after a very unusual anniversary gift involving punching a bear in the face and several years of learning... 

Buddha Finger Developer Interview

Buddha Finger Developer Interview
Fans of touch screen rhythm games have been treated to a number of different types of games, each of which finds its own way to explain why you’re tapping all these moving targets. While many games, like Elite Beat Agents, get away with having you just tapping for fun without any context, the upcoming iOS game Buddha Finger attempts to tie accurate and varied touch screen prompts to a context that ties the experience together, being a kung... 

Washington’s Wig Review

Washington’s Wig Review
For what initially seemed a very simple game, a single button game with a single main mechanic, Washington’s Wig has a surprising amount of depth and humour that really helps keep it fresh. Coming from Team2Bit, who we recently interviewed here on MCM Buzz, Washington’s Wig was the winning game in IGN’s The Next Game Boss video game development talent competition. Teams of game developers were challenged to create a playable game... 
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