Hitman: Absolution Impressions at MCM Expo

Agent 47 is back in Hitman: Absolution. At MCM Expo our friends at Square Enix scheduled presentations to be shown every half an hour showing off a pre-alpha build of Agent 47‘s new outing as the “Original Assassin,” promising an entirely new cinematic experience with all the elements that made the original Hitman games so great. Hitman went off of the radar after the release of Hitman: Blood Money. The game was rumoured to have started development in 2007 and was finally revealed earlier this year as Hitman: Absolution

The franchise is widely known for its open ended gameplay and the ability to tackle various situations differently, much like the original Deus Ex. You could either clear entire rooms and kill everyone or silently make your way through a level without ever being seen. However with the new Hitman comes an “Instinct” mode that’s akin to augmentations in Deus Ex: Human Revolution and Batman: Arkham Asylum/City’s Detective mode. 

The demo took us through a mission within the game played stealthily, with Agent 47 hiding behind cover, knocking out guards and preforming headshots. A unique aspect of the Hitman games is the inclusion of costume changes, where you are able to get out of Agent 47‘s incredibly classy suit and get into the clothing of pretty much any other NPC, such as a police officer’s. Whilst wearing a costume you’re able to get into cover and blend straight into the area along with all the other NPC’s. For example, in the demo, Agent 47 dresses into a police officer’s costume and blends straight into the police’s main base station and right into the crowd with the other officers. 

Something of note is the game’s exceptional situational sound design, with the music changing as you get into more and more tense situations. You can easily tell that Inception‘s signature “BWAAAaaAaAAAAAAR” is massively influential on the game once you experience it for yourself, and hear how the sound dynamically changes. It’s easy to see that this will possibly usher in a new generation of sound design within videogames instead of the usual soundtrack over the game’s sound. One is also able to tell that Hitman: Absolution has taken some notes from Akira Yamaoka‘s phenomenal Silent Hill 2 soundtrack.

It seems that this past generation gamers have been more open to tackling different ways of handling a single situation, and with the obvious sucesses of Deus Ex: Human Revolution earlier this year, Batman: Arkham City and Starbreeze‘s upcoming Syndicate, it’s easy to see that gamers are hungrier than ever for games with more depth and increasing interactivity, Hitman: Absolution looks to be one to watch out for next year.

Hitman: Absolution is out in 2012 for PS3, Xbox 360 and PC.  

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