Halo 4 Multiplayer Preview

This weekend’s MCM Expo has been host to several unreleased games, but perhaps the one with the largest queue of people waiting to get their hands on it was Halo 4. Along with the multiplayer deathmatch mode called Slayer, which was available for the public to play, I’ve been able to get my hands on several of the game’s other multiplayer modes.

Slayer is the series’ traditional multiplayer deathmatch. It’s as much as you would expect from Halo, lots of fast paced running and gunning, using powerups and vehicles to try and rack up as many kills as possible. It’s the same Halo multiplayer fans have grown to love, just with new weapons and environments to explore. The game’s engine is looking stunning, having been completely redone for the new game. This is not just a new coat of paint for Master Chief, it’s a whole new visual experience. The lighting effects are fast and accurate, the range of colours on display all look bright and vibrant when required, and the game is running at a super smooth 60 frames per second.

We then got to experience a new capture the flag mode, in which you have to carry a large, visible and heavy flag from your opponents base to your own. Once you pick up the flag you have to carry it, slowing you down, preventing you from sprinting, limiting you to firing a pistol and generally painting a huge target on you. Put simply, you won’t be getting that flag back to your base without your team’s help. If you try, chances are you won’t be getting very far.

Last up was our opportunity to try the new Dominion mode. In the map we played there were three bases, and you rack up points by being in control of the bases. You have to run into the base and stay there for a set amount of time taking control. Once you have controlled a base for 40 seconds it will start to fortify itself, gaining massive automatic machine gun turrets. Once you have had it a little longer, you will start receiving ammo and grenade drops amongst other things. It’s a very tense game mode that has you constantly bouncing around the map trying to keep control of your own bases while infiltrating enemy bases before they become too heavily fortified. It made for a great competitive atmosphere and I see it being the mode I come back to the most with the finished product.

All in all I had a great time with Halo 4 and any doubts I had about 343 and their ability to carry on Master Chief’s journey have been blown out the water. It’s still the Halo you expect, but it feels new, fresh and exciting. What do you think? Let us know in the comments below.

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