Xbox One Specs Revealed


After over a month of Sony based dominance of the Next Gen Gaming discussion, Microsoft announced their next generation console, the Xbox One. Following months of speculation and rumours, not only did we see the console, but we started to learn about what components the box itself will house. How do they stack up to the PS4? Let’s take a look at the known specs.

Here’s the important info you need to know. The console will support Blu-ray discs, via a self loading drive on the front, but games will use this drive as infrequently as possible. As a default, game discs inserted into the Xbox One will install to the onboard 500GB HDD, allowing them to be played without risking the laser burning the disc or causing the excessive noise some early Xbox 360 systems produced when loading discs.

Staying on the topic of game discs, the Xbox One will in some way prevent the use of used game discs. Due to a change in system architecture, and no SOC (System on a Chip), the Xbox One will not be backward compatible with Xbox 360 games. Much like the PS4, the lack of backwards compatibility comes down to a switch to a high end PC style X-86 architecture. This will provide the Xbox One the ability to do more processes at a faster speed, but will mean that both retail and downloadable software from the current generation of hardware will be unable to run natively on either system, unless developers go to the effort of porting them.

We also learnt some of the specifics of the processor and the internal processing hardware. Much like the PS4, the Xbox One will feature an 8 core processor and 8GB of RAM (however, this will be DDR3 RAM instead of the faster GDDR5 RAM utilised by the PS4). The system’s heavily modified AMD chip will also feature a GPU aimed at working with DirectX 11.1 and 32MB of High Bandwidth embedded ESRAM memory. The end result is apparently a console that will be able to output at both 1080p and 4K resolutions (assuming that 4K resolution content is made) and 7.1 surround sound.

On the outside of the system we learnt that there will be both HDMI in and out ports, allowing you to run your TV and entertainment boxes through the Xbox One, as well as several USB 3.0 ports.

The system will also ship with a higher spec version of the Kinect sensor, listed as having a 250,000-pixel infrared depth sensor as well as a 720p web cam as part of its design.

What do you think? Will the similarities between the system’s architectures make for easier porting of games? Will the lack of GDDR5 memory hurt the Xbox One? Will 4K support mean a longer shelf life than the PS4? Let us know your thoughts in the comments below.

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